The following information relates to FROST Survival Simulator[0.55] + Frost Official Updates (Redux)[2.2.3] + FROST Plus[0.5.2] + FROST Cell Fixes (FCF)[2.5].
For more detailed information on the setup, see: Below Zero
S.P.E.C.I.A.L. - Perk Overview Table[]
#
Strength
Perception
Endurance
Charisma
Intelligence
Agility
Luck
1
Warrior Monk
Refractor
Toughness
Wanderer
Dr. S. Yringer
Gunslinger
Fortune Finder
2
Big Leagues
Rifleman
Hunter
Lady Killer/Black Widow
Medic
Commando
Scrounger
3
Armorer
Awareness
Life Giver
Trader
Gun Nut
Sneak
Bloody Mess
4
Blacksmith
Locksmith
Chem Resistant
K9 Trainer
Hacker
Mister Sandman
Mysterious Stranger
5
Heavy Gunner
Duck'n Cover
Cannibal
Animal Friend
Scrapper
Action Boy/Girl
Idiot Savant
6
Basher
Night Person
Rad Resistant
Intimidation
Science!
Moving Target
Better Criticals
7
Steady Aim
Scoundrel
Adamantium Skeleton
Party Boy/Girl
Chemist
Ninja
Critical Banker
8
Strong Back
Sniper
Lead Belly
Inspirational
Robotics Expert
Quick Hands
Grim Reaper's Sprint
9
Rooted
Penetrator
Day Walker
Wastland Wisperer
Nuclear Physicist
Blitz
Four Leaf Clover
10
Pain Train
Concentrated Fire
Ghoulish
Local Leader
Nerd Rage!
Gun-Fu
Ricochet
S.P.E.C.I.A.L. - Perk Details[]
Strength Perks[]
Attribute Rank
Name
Rank
Level Requirement
Description
STR1
Warrior Monk
1
0
Calm your mind and unleash your inner strength! Punching attacks do 20% more damage to your opponent.
2
9
Punching attacks now do 40% more damage and can disarm your opponent.
3
18
Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs. Thorazine grants +50% sanity.
4
31
Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs. Chems grant +50% sanity.
5
46
Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.
STR2
Big Leagues
1
1
Swing for the fences! Do 20% more melee weapon damage.
2
7
You now do 30% more melee weapon damage and gain a chance to disarm your opponent.
3
15
You now do 40% more melee weapon damage and gain an increased chance to disarm your opponent.
4
27
You now do 60% more melee weapon damage.
5
42
You now do 70% more damage with a melee weapon, and gain a chance to cripple your opponent.
STR3
Armorer
1
0
Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods. You are also able to repair Raider Power Armor.
2
13
You gain access to Rank 2 armor mods. You are also able to repair T45 Power Armor.
3
25
You gain access to Rank 3 armor mods. You are also able to repair T51 Power Armor.
4
39
You gain access to Rank 4 armor mods. You are also able to repair T60 Power Armor.
STR4
Blacksmith
1
0
Fire up the forge and gain access to base level and Rank 1 melee weapon mods.
2
16
You gain access to Rank 2 melee weapon mods.
3
29
You gain access to Rank 3 melee weapon mods.
STR5
Heavy Gunner
1
0
Thanks to practice and conditioning, heavy guns are now 25% more accurate.
2
11
Heavy guns now have 50% better accuracy.
3
21
Heavy guns now have 75% better accuracy.
4
35
Heavy guns have a chance to stagger your opponent.
5
47
With your extreme heavy weapons training, you now gain an additional +20 to carry weight.
STR6
Basher
1
0
Get up close and personal! Gun bashing does 25% more damage.
2
5
Gun bashing now does 50% more damage and possibly cripples your opponent.
3
14
Gun bashing now does 75% more damage and has an increased chance to cripple your opponent.
4
26
Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.
STR7
Steady Aim
1
0
Stay on target! Hip-fire accuracy is improved when firing any gun.
2
13
Hip-fire accuracy is improved even more when firing any gun.
3
24
Hip-fire damage is improved when firing any gun.
STR8
Strong Back
1
0
What are you, part pack mule? Gain +10 to carry weight.
2
10
You now have +15 to carry weight.
3
20
When overencumbered, you can use Action Points to run.
4
30
You gain an additional +20 carry weight, and you don't get damage from being overencumbered.
5
40
When overencumbered, running costs 50% less action points.
STR9
Rooted
1
0
You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
2
22
While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.
3
43
While standing still, you may automatically disarm enemies that use melee weapons against you.
STR10
Pain Train
1
0
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
2
24
Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.)
3
50
Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.
Perception Perks[]
Attribute Rank
Name
Rank
Level Requirement
Description
PER1
Refractor
1
0
You must be part mirror! Instantly gain +10 Energy Resistance.
2
11
You now have +20 Energy Resistance.
3
21
You now have +30 Energy Resistance.
4
35
You now have +40 Energy Resistance.
5
42
You now have +50 Energy Resistance.
PER2
Rifleman
1
0
Keep your distance long and your kill-count high. Attacks with non-automatic rifles have 20% greater accuracy.
2
9
Attacks with non-automatic rifles now have 40% better accuracy.
3
18
Attacks with non-automatic rifles are now 60% more accurate and have 20% greater range.
4
31
Attacks with non-automatic rifles are now 80% more accurate. They also have a slight chance of crippling a limb.
5
46
Attacks with non-automatic rifles now have 50% greater range. They also have a slightly higher chance of crippling a limb.
PER3
Awareness
1
0
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
2
14
Knowing their weaknesses lets you attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets.
PER4
Locksmith
1
0
Your nimble fingers allow you to pick Advanced locks. All lock sweetspots are now larger.
2
7
You can pick Expert locks and lock sweet spots are now even larger.
3
18
You can pick Master locks and lock sweet spots are now much larger.
4
41
Lock sweet spots are twice as large and you have a chance of finding a Bobby Pin on Feral Ghoulds that you've killed
PER5
Duck 'n Cover
1
0
When the bombs start droppin', Duck 'n Cover! Incoming explosive damage is reduced by 25% if you are sneaking. You can craft explosives at any Chemistry Station.
2
10
Incoming explosives do 50% less damage while sneaking, and grenades gain a throwing arc.
3
22
You have 20 % chance getting no damage from explosions. You no longer trigger enemy mines.
4
34
You have 40 % chance getting no damage from explosions at all if you are sneaking and in Power Armor.
PER6
Night Person
1
0
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
2
25
You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.
3
37
You have 30 extra health between the hours of 6:00 p.m. and 6:00 a.m.
PER7
Scoundrel
1
0
Your quick hands and sticky fingers make picking pockets 30% easier. You also gain +5 carry weight. (Later Ranks enable new settlement mechanics)
2
6
Picking pockets is now 60% easier. You can place a live grenade in a person's inventory, and you can recruit special settlers under the Scoundrel sub-menu in the settlement menu.
3
17
Picking pockets is now 85% easier, and you can steal equipped weapons.
4
30
Picking pockets is now twice as easy, and you can steal equipped items
PER8
Sniper
1
0
It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.
2
13
Non-automatic, scoped rifles have a chance of knocking down your target.
3
26
Non-automatic, scoped rifles gain +25% accuracy to head shots in V.A.T.S.
PER9
Penetrator
1
0
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
2
28
In V.A.T.S. when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
PER10
Concentrated Fire
1
0
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
2
26
In V.A.T.S. every attack on the same body part gains +15% accuracy.
3
50
In V.A.T.S. every attack on the same body part gains +20% accuracy and does 20% more damage.
Endurance Perks[]
Attribute Rank
Name
Rank
Level Requirement
Description
END1
Toughness
1
0
If nothing else, you can take a beating! Instantly gain +10 Damage Resistance.
2
9
You now have +20 Damage Resistance.
3
18
You now have +30 Damage Resistance.
4
31
You now have +40 Damage Resistance.
5
46
You now have +50 Damage Resistance.
END2
Hunter
1
0
It's mutant season! You can now harvest meat from animals.
2
11
You can now harvest hides from animals and you can craft new items at the Chemistry Station. Additionally, more cooked/grilled meats restore sanity.
END3
Life Giver
1
0
You embody wellness! Instantly gain +20 maximum Health.
2
8
You instantly gain another +20 maximum Health.
3
20
You instantly gain another +20 maximum Health.
END4
Chem Resistant
1
0
All the rush without the hassle! You're 50% less likely to get addicted when consuming chems.
2
22
You gain complete immunity to chem addiction.
END5
Cannibal
1
0
Feast on mortal flesh to still your hunger!
2
19
Eating Human, Ghoul or Super Mutant corpses restores Health.
3
38
Eating Human, Ghoul or Super Mutant corpses now restores more Health.
END6
Rad Resistant
1
0
Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
2
13
You now have +20 Radiation Resistance.
3
26
You now have +30 Radiation Resistance.
4
35
You now have +40 Radiation Resistance.
END7
Adamantium Skeleton
1
0
Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.
2
13
Your limb damage is now reduced by 60%.
3
26
Your limb damage is now reduced by 90%.
END8
Lead Belly
1
0
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
2
6
You take even less radiation from eating or drinking.
3
17
You take no radiation from eating or drinking.
END9
Day Walker
1
0
Catch some rays! Gain +2 to Strength between the hours of 6:00 a.m. and 6:00 p.m.
2
27
Sunlight regenerates your lost Health.
3
50
Gain +2 to Endurance between the hours of 6:00 a.m. and 6:00 p.m.
END10
Ghoulish
1
0
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
2
24
Radiation now regenerates even more of your lost Health.
3
48
Radiation now regenerates even more of your lost Health.
4
50
Rad damage will now begin to slowly heal, restoring health in the process.
Charisma Perks[]
Attribute Rank
Name
Rank
Level Requirement
Description
CHR1
Wanderer
1
0
Your home is the open road. You take 5% less damage and carry weight is increased by 15, but you can't use the Settlement Menu anymore. You can also craft a portable Chemistry Station (Chemistry Kit). NOTE: You can't take this perk if you already own a settlement.
2
17
If you control no settlements, you take 10% less damage and carry weight is increased by 20. You can also craft portable Armor and Weapon Workbenches.
3
35
You earn 20% more XP from kills, and your carry weight is increased by 25.
4
50
You have 25 more action points, 20% greater range for all weapons, 20% better accuracy for all weapons and +40% XP from kills.
CHR2
Lady Killer/Black Widow
1
0
Women/Men deal 25% less damage to you in combat and are easier to persuade in dialogue.
2
10
Women/Men now suffer +10% damage in combat. They are also easier to pacify with the Intimidation perk.
3
20
Women/Men now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are also now even easier to pacify with the Intimidation perk.
CHR3
Trader
1
0
You've mastered the art of the deal! Buying and selling prices at vendors are better.
2
20
Buying and selling prices at vendors are now much better.
3
41
You can now invest a total of 500 caps to raise a store's buying capacity.
CHR4
K9 Trainer
1
0
Keep the dogs at bay! Dogs and wolves are now less likely to cripple you.
2
9
Dogs and Wolves are much less likely to cripple your limbs.
3
20
When your dog holds an enemy there's a change he'll cause them to bleed.
4
31
You can run and dodge like an attack dog! You take 10% less damage from all animals and turrets.
CHR5
Animal Friend
1
0
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it. (Cows, Wolves, Rats, Mole Rats, Deers, Bears, Cats)
2
12
When you successfully pacify an animal, you can incite it to attack.
3
28
When you successfully pacify an animal, you can give it specific commands.
CHR6
Intimidation
1
0
Time to show everyone who's boss! With your gun, aim at any human or ghoul opponent and gain a chance to pacify them. Once pacified, you can make enemies flee the scene.
2
9
When you successfully pacify someone, you can incite them to attack using watered down Psycho or interrogate them for information on their allies' whereabouts! (Interrogation attempts are more successfull with higher charisma)
3
15
When you successfully pacify someone, you can equip them with a detonatable collar and make them do your bidding! Additionally, you now gain double XP from intimidations!
CHR7
Party Boy/Girl
1
0
Nobody has a good time like you! Between 21:00 and 6:00 you can't get addicted to alcohol.
2
15
Most effects of alcohol are doubled.
3
37
Your Luck is increased by 3 while you're under the influence of alcohol.
CHR8
Inspirational
1
0
Because you lead by example, your companion does more damage in combat, and hurt you for half the damage.
2
19
Your companion resists more damage in combat, and they are harmed by your attacks for half the damage.
3
43
Your companion can carry more items.
CHR9
Wasteland Whisperer
1
0
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it. (Feral Ghouls, Super Mutants, Radroaches, Deathclaws, Mongrel, Mutcrabs)
2
21
When you successfully pacify a Wasteland creature, you can incite it to attack.
3
49
When you successfully pacify a Wasteland creature, you can give it specific commands.
CHR10
Local Leader
1
0
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
2
14
You can build stores and workstations at workshop settlements.
Intelligence Perks[]
Attribute Rank
Name
Rank
Level Requirement
Description
INT1
Dr. S. Yringer
1
0
You have a 10% chance of finding Syringer ammo on killed humans and normal ghouls (and the path to your closest quest target is displayed in V.A.T.S.)
2
36
You now have a 20% chance of finding Syringer ammo on killed humans and normal ghouls
INT2
Medic
1
0
Is there a doctor in the house? Stimpaks restore 40 points of lost Health, RadAway removes 40% of radiation and Fungal Purge removes an additional 50 radiation.
2
14
Stimpaks now restore 50 points of lost Health, and RadAway removes 60% of radiation and Fungal Purge removes an additional 100 radiation.
3
28
Stimpaks now restore 60 points of lost Health, and RadAway removes 80% of radiation.
4
49
Stimpaks now restore 70 points of lost Health, RadAway removes all radiation and work much more quickly.
INT3
Gun Nut
1
0
Shoot first, kill first, with access to base level and Rank 1 ammo and gun mods crafting.
2
13
You gain access to Rank 2 ammo and gun mods crafting.
3
25
You gain access to Rank 3 ammo and gun mods crafting.
4
35
You gain access to Rank 4 ammo and gun mods crafting.
INT4
Hacker
1
0
Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
2
9
You can hack Expert terminals.
3
21
You can hack Master terminals.
4
33
When hacking, you never get locked out of a terminal when things go wrong.
INT5
Scrapper
1
0
Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
2
23
You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Items with favorited components are highlighted.
3
40
You get more from salvaging.
INT6
Science!
1
0
Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.
2
17
You gain access to Rank 2 high-tech mods.
3
28
You gain access to Rank 3 high-tech mods.
4
41
You gain access to Rank 4 high-tech mods.
INT7
Chemist
1
0
Any chems you take last 50% longer. Far out.
2
16
Any chems you take now last twice as long.
3
32
Any chems you take now last an additional 150% longer.
4
45
Any chems you take now last an additional 200% longer.
INT8
Robotics Expert
1
0
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
2
19
When you successfully hack a robot, you can incite it to attack.
3
44
When you successfully hack a robot, you can give it specific commands.
INT9
Nuclear Physicist
1
0
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
2
14
Radiation weapons now do double damage and Fusion Cores last an extra 50% longer.
3
26
Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
INT10
Nerd Rage!
1
0
Genius. Is. ANGRY! When your Health is below 25% in combat, time briefly slows down and you gain +20 Damage Resistance and do 20% more damage for 30 seconds. 10 minute cooldown.
2
31
You now gain +30 Damage Resistance and do 30% more damage while Nerd Rage is in effect.
3
50
You now gain +40 Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.
Agility Perks[]
Attribute Rank
Name
Rank
Level Requirement
Description
AGI1
Gunslinger
1
0
Channel the spirit of the Old West! Non-automatic pistols accuracy is increased by 20%. Automatic and non-automatic shotguns accuracy is increaded by 15%.
2
7
Non-automatic pistols are 40% more accurate and have 10% greater range. All shotguns are 30% more accurate.
3
15
Non-automatic pistols are 60% more accurate and have 20% greater range. All shotguns are 45% more accurate and have 20% greater range.
4
27
Non-automatic pistols are 80% more accurate and their attacks can disarm opponents. All shotguns are 60% more accurate and their attacks can cripple opponents.
5
42
Non-automatic pistol attacks have a much better chance to disarm opponents, and may even cripple a limb. All shotguns have an even higher chance to cripple opponents.
AGI2
Commando
1
0
Rigorous combat training means automatic weapons are 20% more accurate.
2
11
Your automatic weapons now have 40% more accurate and have 10% greater range.
3
21
Your automatic weapons now have 60% greater accuracy and 20% greater range.
4
35
Your automatic weapons are now 80% more accurate and gain a chance to stagger opponents.
5
49
Your automatic weapons now have a greater chance to stagger opponents.
AGI3
Sneak
1
0
Become whisper, become shadow. You are 20% harder to detect while sneaking.
2
5
You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps.
3
12
You are now 40% harder to detect while sneaking.
4
23
You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth.
5
38
Engaging stealth causes distant enemies to lose you.
AGI4
Mister Sandman
1
0
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
2
17
Your silenced weapons do an additional 30% sneak attack damage.
3
30
Your silenced weapons now do 50% more sneak attack damage.
AGI5
Action Boy/Girl
1
0
There's no time to waste! Your Action Points regenerate 25% faster.
2
18
Your Action Points now regenerate 50% faster.
3
38
Your Action Points now regenerate 75% faster.
AGI6
Moving Target
1
0
They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
2
24
You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting.
3
44
Sprinting costs 50% fewer Action Points.
AGI7
Ninja
1
0
Trained as a shadow warrior, your melee sneak attacks do 50% more damage.
2
16
One-handed melee sneak attacks do 2x normal damage.
3
33
Two-handed sneak attacks now also do 2x normal damage.
AGI8
Quick Hands
1
0
In combat, there's no time to hesitate. You can reload all guns faster.
2
28
Reloading guns costs no Action Points in V.A.T.S.
3
40
Quick and efficient. You gain 10 additional Action Points.
AGI9
Blitz
1
0
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
2
29
The farther the Blitz distance, the greater the damage.
AGI10
Gun-Fu
1
0
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
2
26
In V.A.T.S. you do 50% more damage to your third target and beyond.
3
50
In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.
Luck Perks[]
Attribute Rank
Name
Rank
Level Requirement
Description
LCK1
Fortune Finder
1
0
You've learned to discover the Wasteland's hidden wealth, and find more cash in containers.
2
5
You find even more cash in containers.
3
25
You find even more cash in containers.
4
40
You find even more cash in containers, and there is a chance of enemies exploding in a shower of money when you kill them.
LCK2
Scrounger
1
0
You know just how to scavenge to keep the fight going, and find more ammunition in containers.
2
7
You find even more ammunition in containers.
3
24
You find even more ammunition in containers.
4
37
There is a chance to gain ammo when firing the last round in your clip.
LCK3
Bloody Mess
1
0
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
2
9
You now inflict +10% damage in combat.
3
31
You now inflict +15% damage in combat.
4
47
When an enemy explodes, nearby enemies may suffer the same fate.
LCK4
Mysterious Stranger
1
0
A strange figure has been stalking you lately. This Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
2
22
The Mysterious Stranger appears more often in V.A.T.S.
3
41
The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled.
4
49
The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled.
LCK5
Idiot Savant
1
0
You're not stupid! Just... different. Randomly receive 2x XP from any action, and the lower your Intelligence, the greater the chance.
2
11
You now randomly receive 4x XP from any action. The lower your Intelligence, the greater the chance.
3
34
Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance.
LCK6
Better Criticals
1
0
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
2
15
Your criticals now do twice as much extra damage.
3
40
Your criticals now do 2.5x as much extra damage.
LCK7
Critical Banker
1
0
You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
2
17
You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.
3
43
You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.
4
50
You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most.
LCK8
Grim Reaper's Sprint
1
0
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
2
19
Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.
3
46
Any kill in V.A.T.S. now has a 35% chance to restore all Action Points and refill your Critical meter.
LCK9
Four Leaf Clover
1
0
Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
2
13
Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.
3
32
Each hit in V.A.T.S. now has a very good chance of filling your Critical meter.
4
48
Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
LCK10
Ricochet
1
0
What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance. If you successfully block an attack, the attacker might accidentally kill themselves.
2
29
There's an increased chance that an enemy's shot will ricochet back and kill them.
3
50
When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.
None S.P.E.C.I.A.L. Perks[]
Name
Level Requirement
Rank
Description
Iron Lung
20
1
You are immune against the radioactive air on the surface.
Communistic Wisdom
10
1
Greetings, Comrade! You gain +15% EXP, but get -5 Charisma. [Incompatible with Wanderer Perk]
Coward
12
1
If you don't have more than 20 Damage Resistance and 20 Energy Resistance, you get 1+ Luck, +1 Agility, +1 Perception and you sprint 10% faster. [Incompatible with Loony Wanderer Perk]
Sound of Mind
0
1
You are determined to stay sane. As long as your sanity is above 90, you deal +15% damage. If you are below that value, you deal -15% damage. [Can only be taken if you are below level 11]
Loony Wanderer
10
1
Who's the Lone Wanderer? You are the Loony Wanderer! +50% Sprinting Speed out of combat as long as you are insane. You also take +25% limb damage. [Incompatible with Coward Perk. Doesn't work if you are sneeking or when you are in Power Armor]
Fist of Frost
30
1
You have become one with the nuclear winter! Your unarmed attacks have a chance of dealing bonus frost damage.
2
If you block and attack with your fist (or an unarmed weapon), you have a chance of freezing your attacker.
Subway Runner
24
1
The subway system is your home. You move 25% faster while sneaking.
On the Edge...
0
1
You are on the edge of (in)sanity! As long as your sanity is between -20 and 20, you deal +30% damage against normal survivors(but not against NPCs that belong to a specific faction, like Federation Soldiers).
Slayer of Metal Men
0
1
METAL MEN BAD! You deal +30% damage with melee weapons against robots, and you get 30% les damage from robots. Only works if you are below -100 sanity.
VID-RH Implant
15
1
You are a cyborg! Or at least you think you are one. You get 60 poison resistance and 10 radiation resistance, but you lose 50 energy resistance.
Stealth Guy
13
1
You figured out how to reduce the energy consumption of Stealth Boys. You receive + 40% Stealth Boy duration.
Isodoped
0
1
Thanks to your relationship with radiation, at 500 rads or higher you get criticals 20% faster.
Killshot
25
1
You overclock your V.A.T.S. module, headshot accuracy in V.A.T.S. is increased by 5%.
Hunter's Wisdom
16
1
Are you hunter or hunted? The Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%.
Steiner's Gate
23
1
El...Psy...Congroo! You don't get an intelligence debuff anymore if you are insane. (Insanity is required to take this perk)
Explorer
5
1
You love to explore the frozen wasteland! You now get x2 XP when finding new locations. [Incompatible with the Wanderer Perk]
25
2
You love to explore the frozen wasteland! You now get x3 XP when finding new locations. [Incompatible with the Wanderer Perk]
Some are completely replaced, some have had their attribute ranks changed, and others have had minor or major modifications to their effects.
Changes[]
The following table provides an overview of the changes introduced by FROST. The SPECIAL perks section provides more detail.
Perk name
Replaced by
Changes
Aquaboy/Aquagirl
Hunter
Without the Hunter perk, creatures do not drop meat for cooking. The Hunter Perk also allows to craft certain hunting related items, like traps.
Attack Dog
K9 Trainer
Reduces crippling by wolves and dogs. Allows to craft a grenade that attracks nearby dogs.
Blitz
Rank 2 no longer increases V.A.T.S. melee distance (rank 1 still does).
Cap Collector
Trader
Moved from CHR 1 to CHR 3. Rank 1: Buy for 25% less, sell for 50% more (Vanilla: 10%, 10%), Rank 2: Buy for 50% less, sell for 100% more (Vanilla: 20%, 20%), Rank 3 unchanged.
Since the values stack multiplicatively, rank 2 results in buying for 37.5% less and selling for 200% more. (Vanilla: 28%, 32%). The game enforces limits, capping the lowest buying modifier at 120% and the maximum selling price at 80% of an item's base value.
Rank 2 of the Trader perk negates the detrimental effect of Insanity on prices.
Commando
Increases accuracy instead of damage.
Cannibal
Moved from END 8 to END 5
Demolition Expert
Duck 'n Cover
Increases resistance to explosive damage, instead of increasing damage output of explosives. Rank 1 enables crafting explosives at a chem station. At rank 3, enemy mines are no longer triggered.
Ghoulish
Moved from END 9 to END 10
Gunslinger
Increases accuracy instead of damage.
Heavy Gunner
Increases accuracy instead of damage. Rank 5 increases carry weight.
Intimidation
Moved from CHR 10 to CHR 6
Iron Fist
Warrior Monk
Higher ranks grant bonuses to the effects of Thorazine and chems.
Lead Belly
Moved from END 2 to END 8
Local Leader
Moved from CHR 6 to CHR 10
Lone Wanderer
Wanderer
Moved from CHR 3 to CHR 1 with a reduced bonus to carry weight. Requires the Survivor to not own any settlements. Allows to craft more portable crafting stations.
Ninja
Damage bonuses reduced, and only apply to melee attacks.
Rifleman
Increases accuracy instead of damage. Rank 5 increases range.
Scrounger
Vanilla chance of finding ammo lowered from 40%, 70%, and 100% to 20%, 30%, and 40%, respectively.
Solar Powered
Moved from END 10 to END 9
Strong Back
Carry weight bonus reduced. Rank 5 introduced by Far Harbor not available.
Sniper
Reduces sway of scoped weapons, instead of increasing the time breath can be held while aiming.
V.A.N.S.
Dr. S. Yringer
Allows to find and craft more Syringer ammo.
Pickpocket
Scoundrel
Allows for recruiting "Scoundrels", an alternative form of settlers. Increases carry weight and pickpocket chance. Allows for crafting unique settlement items.
SPECIAL perks[]
The following perk tables were last reviewed for FROST Version 0.55 as of June 12, 2020. All Perk requirements were checked using FO4Edit and the Creation Kit, but in game effects were only tested for a few of them. (Beware, YMMV)
Note: If you know of a bugged perk, please add a note to the description column, or leave a comment.
Strength[]
Name
Attribute Rank
Rank
Character Level
Description
BaseID
Warrior Monk
STR 1
1
Calm your mind and unleash your inner strength! Punching attacks do 20% more damage to your opponent.
0001DAFE
2
9
Punching attacks now do 40% more damage and can disarm your opponent.
0001DAFF
3
18
Punching attacks now do 60% more damage. Unarmed Power Attacks have a chance to cripple one of your opponent's limbs. Thorazine grants +50% sanity.
0001DB00
4
31
Punching attacks now do 80% more damage. Unarmed Power Attacks have an increased chance to cripple one of your opponent's limbs. Chems grant +50% sanity.
00065E42
5
46
Punching attacks now do double damage. Criticals in V.A.T.S. will paralyze your opponent.
00065E43
Big Leagues
STR 2
1
Swing for the fences! Do 20% more melee weapon damage.
0004A0B5
2
7
You now do 30% more melee weapon damage and gain a chance to disarm your opponent.
000E36FC
3
15
You now do 40% more melee weapon damage and gain an increased chance to disarm your opponent.
000E36FD
4
27
You now do 60% more melee weapon damage.
000E36FE
5
42
You now do 70% more damage with a melee weapon, and gain a chance to cripple your opponent.
00065E05
Armorer
STR 3
1
Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods.
0004B254
2
13
You gain access to Rank 2 armor mods.
0004B255
3
25
You gain access to Rank 3 armor mods.
0004B256
4
39
You gain access to Rank 4 armor mods.
001797EA
Blacksmith
STR 4
1
Fire up the forge and gain access to base level and Rank 1 melee weapon mods.
0004B253
2
16
You gain access to Rank 2 melee weapon mods.
0004B26A
3
29
You gain access to Rank 3 melee weapon mods.
000264D8
Heavy Gunner
STR 5
1
Thanks to practice and conditioning, heavy guns are now 25% more accurate.
0004A0D6
2
11
Heavy guns now have 50% better accuracy.
0004A0D7
3
21
Heavy guns now have 75% better accuracy.
0004A0D8
4
35
Heavy guns have a chance to stagger your opponent.
00065E2A
5
47
With your extreme heavy weapons training, you now gain an additional +20 to carry weight.
00065E2B
Basher
STR 6
1
Get up close and personal! Gun bashing does 25% more damage.
00065DF9
2
5
Gun bashing now does 50% more damage and possibly cripples your opponent.
00065DFA
3
26
Gun bashing does double damage and has an increased chance to cripple your opponent. It may also inflict a Critical Hit.
00065DFC
Steady Aim
STR 7
1
Stay on target! Hip-fire accuracy is improved when firing any gun.
001D2487
2
28
Hip-fire accuracy is improved even more when firing any gun.
001D2488
3
49
Hip-fire damage is improved when firing any gun.
xx028A23
Strong Back
STR 8
1
What are you, part pack mule? Gain +10 to carry weight.
0004B24E
2
10
You now have +15 to carry weight.
00065E5B
3
20
When overencumbered, you can use Action Points to run.
00065E5C
4
30
You gain an additional +20 carry weight
001D2489
Rooted
STR 9
1
You're part tree! While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage.
001D247F
2
22
While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage.
001D2480
3
43
While standing still, you may automatically disarm enemies that use melee weapons against you.
001D2482
Pain Train
STR 10
1
Choo choo! All aboard! While wearing Power Armor, sprinting into enemies hurts and staggers them. (Robots and oversized enemies are immune to the stagger.)
0004D89B
2
24
Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. (Robots and oversized enemies are immune to the stagger.)
00065E3C
3
50
Sprinting into enemies while wearing Power Armor now causes massive damage and knocks them down. Impact landing near enemies inflicts even more damage.
00065E3D
Perception[]
Name
Attribute Rank
Rank
Character Level
Description
BaseID
Pickpocket
PER 7
1
Your quick hands and sticky fingers make picking pockets 30% easier. You also gain +5 carry weight.
0004D88A
2
6
Picking pockets is now 60% easier. You can place a live grenade in a person's inventory, and you can recruit special settlers under the Scoundrel sub-menu in the settlement menu. New Settlement items will be unlocked.
000E3702
3
17
Picking pockets is now 85% easier, and you can steal equipped weapons. New Settlement items will be unlocked.
000E3703
4
30
Picking pockets is now twice as easy, and you can steal equipped items. New Settlement items will be unlocked.
001D248F
Rifleman
PER 2
1
Keep your distance long and your kill-count high. Attacks with non-automatic rifles have 20% greater accuracy.
0004A0B6
2
9
Attacks with non-automatic rifles now have 40% better accuracy.
0004A0B7
3
18
Attacks with non-automatic rifles are now 60% more accurate and have 20% greater range.
0004A0B8
4
31
Attacks with non-automatic rifles are now 80% more accurate. They also have a slight chance of crippling a limb.
0006FA20
5
46
Attacks with non-automatic rifles now have 50% greater range. They also have a slightly higher chance of crippling a limb.
00065E52
Awareness
PER 3
1
To defeat your enemies, know their weaknesses! You can view a target's specific damage resistances in V.A.T.S.
000D2287
2
14
Knowing their weaknesses lets you attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets.
xx028A22
Locksmith
PER 4
1
Your nimble fingers allow you to pick Advanced locks. All lock sweetspots are now larger.
000523FF
2
7
You can pick Expert locks and lock sweet spots are now even larger.
00052400
3
18
You can pick Master locks and lock sweet spots are now much larger.
00052401
4
41
Your bobby pins never break during lockpicking and lock sweet spots are twice as large.
001D246A
Duck 'n Cover
PER 5
1
When the bombs start droppin', Duck 'n Cover! Incoming explosive damage is reduced by 25%, and you can craft explosives at any Chemistry Station.
0004C923
2
10
Incoming explosives do 50% less damage, and grenades gain a throwing arc.
0004C924
3
22
Hostile explosions do 75% less damage and you no longer trigger enemy mines.
0004C925
4
34
Explosions do 95% less damage to you.
00065E13
Night Person
PER 6
1
You are a creature of the night! Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m.
0004C93B
2
25
You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking.
001D2495
3
37
You have 30 extra health between the hours of 6:00 p.m. and 6:00 a.m.
xx043222
Refractor
PER 1
1
You must be part mirror! Instantly gain +10 Energy Resistance.
000CA99D
2
11
You now have +20 Energy Resistance.
000CA99E
3
21
You now have +30 Energy Resistance.
000CA99F
4
35
You now have +40 Energy Resistance.
00065E4B
5
42
You now have +50 Energy Resistance.
00065E4C
Sniper
PER 8
1
It's all about focus. You have improved control and sway less with scopes.
0004C92A
2
13
Non-automatic, scoped rifles have a chance of knocking down your target and all scopes sway less.
0004C92B
3
26
Non-automatic, scoped rifles gain +25% accuracy to head shots in V.A.T.S. and all scopes sway much less.
0004C92C
Penetrator
PER 9
1
There's no place to hide! In V.A.T.S. you can target an enemy's body parts that are blocked by cover, with a decrease in accuracy.
00024AFF
2
28
In V.A.T.S. when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy.
001D2477
Concentrated Fire
PER 10
1
Stay focused! In V.A.T.S. every attack on the same body part gains +10% accuracy.
0004D890
2
26
In V.A.T.S. every attack on the same body part gains +15% accuracy.
001D2459
3
50
In V.A.T.S. every attack on the same body part gains +20% accuracy and does 20% more damage.
001D245A
Endurance[]
Name
Attribute Rank
Rank
Character Level
Description
BaseID
Toughness
END 1
1
If nothing else, you can take a beating! Instantly gain +10 Damage Resistance.
0004A0AB
2
9
You now have +20 Damage Resistance.
0004A0AE
3
18
You now have +30 Damage Resistance.
0004A0AF
4
31
You now have +40 Damage Resistance.
00065E5D
5
46
You now have +50 Damage Resistance.
00065E5E
Hunter
END 2
1
It's mutant season! You can now harvest meat from animals.
000E36F9
2
11
You can now harvest hides from animals and craft some special items at the Chemistry Station.
001D248D
Life Giver
END 3
1
You embody wellness! Instantly gain +20 maximum Health.
0004A0CF
2
8
You instantly gain another +20 maximum Health.
001D2465
3
20
You instantly gain another +20 maximum Health, and slowly regenerate lost Health.
001D2467
Chem Resistant
END 4
1
All the rush without the hassle! You're 50% less likely to get addicted when consuming chems.
0004A0D5
2
22
You gain complete immunity to chem addiction.
00065E0C
Cannibal
END 5
1
Feast on mortal flesh to heal your wounds! Eating human corpses restores Health.
0004B259
2
19
Eating Ghoul or Super Mutant corpses restores Health.
001D1A62
3
38
Eating human, Ghoul or Super Mutant corpses now restores a significant amount of Health.
001D1A63
Rad Resistant
END 6
1
Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance.
001D2479
2
13
You now have +20 Radiation Resistance.
001D247A
3
26
You now have +30 Radiation Resistance.
001D247B
4
35
You now have +40 Radiation Resistance.
xx0423A4
Adamantium Skeleton
END 7
1
Your skeleton has been infused with indestructible metal, reducing limb damage by 30%.
0004C92D
2
13
Your limb damage is now reduced by 60%.
00024AFD
3
26
Your limb damage is now reduced by 95%.
00024AFE
Lead Belly
END 8
1
Your digestive tract has adjusted to the weirdness of the Wasteland! Take less radiation from eating or drinking.
0004A0B9
2
6
You take even less radiation from eating or drinking.
00024B00
3
17
You take no radiation from eating or drinking.
00024B01
Solar Powered
END 9
1
Catch some rays! Gain +2 to Strength and Endurance between the hours of 6:00 a.m. and 6:00 p.m.
0004D8A7
2
27
Sunlight regenerates your lost Health.
001D2485
3
50
Sunlight slowly heals your radiation damage.
001D2484
Ghoulish
END 10
1
Sure, you're still human - on the outside! Radiation now regenerates your lost Health.
0004D89E
2
24
Radiation now regenerates even more of your lost Health.
00065E22
3
48
Radiation now regenerates even more of your lost Health, and some Feral Ghouls will randomly become friendly.
00065E23
4
50
Rad damage will now begin to slowly heal, restoring health in the process.
xx028A25
Charisma[]
Name
Attribute Rank
Rank
Character Level
Description
BaseID
Wanderer
CHR 1
1
Your home is the open road. You take 5% less damage and carry weight is increased by 5, but trying to use the Workshop Mode in settlements will damage you. You can also craft a portable Chemistry Station (Chemistry Kit). NOTE: You can't take this perk if you already own a settlement.
001D246B
2
17
If you control no settlements, you take 10% less damage and carry weight is increased by 10. You can also craft portable Armor and Weapon Workbenches.
001D246D
3
40
If you control no settlements, you earn 50% more XP from kills.
001D246E
4
50
If you control no settlements, you have 25 more action points, 20% greater range for all weapons, 20% better accuracy for all weapons and 300% XP from all sources.
xx0365F8
Black Widow
CHR 2
1
Come into my parlor... Men deal 25% less damage to you in combat.
0004A0D4
2
7
Men now suffer +10% damage in combat. They are also easier to pacify with the Intimidation perk.
00065E31
3
22
Men now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
00065E32
Lady Killer
CHR 2
1
You're charming... and dangerous. Women suffer +5% damage in combat, and are easier to persuade in dialogue.
00019AA3
2
7
Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. They are also easier to pacify with the Intimidation perk.
00065E33
3
16
Women now suffer +15% damage in combat, and are much easier to persuade in dialogue. They are now even easier to pacify with the Intimidation perk.
00065E34
Trader
CHR 3
1
You've mastered the art of the deal! Buying and selling prices at vendors are better.
(Note: Buy for 25% less, sell for 50% more)
001D2456
2
20
Buying and selling prices at vendors are now much better.
(Note: Buy for 50% less, sell for 100% more)
000D75E2
3
41
You can now invest a total of 500 caps to raise a store's buying capacity.
001D2457
K9 Trainer
CHR 4
1
Keep the dogs at bay! Dogs and wolves are now less likely to cripple you.
0004B26D
2
9
Dogs and Wolves are much less likely to cripple your limbs.
001D244D
Animal Friend
CHR 5
1
Commune with beasts! With your gun, aim at any animal below your level and gain a chance to pacify it.
0001E67F
2
12
When you successfully pacify an animal, you can incite it to attack.
0004A0D9
3
28
When you successfully pacify an animal, you can give it specific commands.
001D2450
Intimidation
CHR 6
1
Time to show everyone who's boss! With your gun, aim at any human opponent below your level and gain a chance to pacify them.
001D02B5
2
23
When you successfully pacify someone, you can incite them to attack.
001D02B6
3
50
When you successfully pacify someone, you can give them specific commands.
001D02B7
Party Boy
CHR 7
1
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
0004D887
2
15
The effects of alcohol are doubled.
001D2473
3
37
Your Luck is increased by 3 while you're under the influence of alcohol.
001D2474
Party Girl
CHR 7
1
Nobody has a good time like you! There's no chance you'll get addicted to alcohol.
0004D888
2
15
The effects of alcohol are doubled.
001D2475
3
37
Your Luck is increased by 3 while you're under the influence of alcohol.
001D2476
Inspirational
CHR 8
1
Because you lead by example, your companion does more damage in combat, and cannot hurt you.
001D2461
2
19
Your companion resists more damage in combat, and can't be harmed by your attacks.
001D2462
3
43
Your companion can carry more items.
001D2463
Wasteland Whisperer
CHR 9
1
Master the post-apocalypse! With your gun, aim at any Wasteland creature below your level and gain a chance to pacify it.
001D248A
2
21
When you successfully pacify a Wasteland creature, you can incite it to attack.
001D248B
3
49
When you successfully pacify a Wasteland creature, you can give it specific commands.
001D248C
Local Leader
CHR 10
1
As the ruler everyone turns to, you are able to establish supply lines between your workshop settlements.
0004D88D
2
14
You can build stores and workstations at workshop settlements.
001D2468
Intelligence[]
Name
Attribute Rank
Rank
Character Level
Description
BaseID
V.A.N.S.
INT 1
1
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S.
000207D1
2
36
Gain +2 to Perception.
xx0296C0
Medic
INT 2
1
Is there a doctor in the house? Stimpaks restore 40% of lost Health, and RadAway removes 40% of radiation.
0004C926
2
18
Stimpaks now restore 60% of lost Health, and RadAway removes 60% of radiation.
0006FA1C
3
30
Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation.
0006FA1D
4
49
Stimpaks and RadAway restore all lost health and radiation, and work much more quickly.
00065E35
Gun Nut
INT 3
1
Shoot first, kill first, with access to base level and Rank 1 gun mods.
0004A0DA
2
13
You gain access to Rank 2 gun mods.
0004A0DB
3
25
You gain access to Rank 3 gun mods.
0004A0DC
4
39
You gain access to Rank 4 gun mods.
0016578E
Hacker
INT 4
1
Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals.
00052403
2
9
You can hack Expert terminals.
00052404
3
21
You can hack Master terminals.
00052405
4
33
When hacking, you never get locked out of a terminal when things go wrong.
001D245D
Scrapper
INT 5
1
Waste not, want not! You can salvage uncommon components like screws, aluminum, and copper when scrapping weapons and armor.
00065E65
2
23
You can salvage rare components like circuitry, nuclear material, and fiberoptics when scrapping weapons and armor. Items with favorited components are highlighted.
001D2483
3
40
You get more from salvaging.
xx0423A5
Science!
INT 6
1
Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods.
000264D9
2
17
You gain access to Rank 2 high-tech mods.
000264DA
3
28
You gain access to Rank 3 high-tech mods.
000264DB
4
41
You gain access to Rank 4 high-tech mods.
0016578F
Chemist
INT 7
1
Any chems you take last 50% longer. Far out.
000E36FF
2
16
Any chems you take now last twice as long.
000E3700
3
32
Any chems you take now last an additional 150% longer.
(Note: Will display a requirement of INT 5)
000E3701
4
45
Any chems you take now last an additional 200% longer.
(Note: Will display a requirement of INT 5)
001D2458
Robotics Expert
INT 8
1
Machines will always serve humans, if you have anything to say about it. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct.
0004D889
2
19
When you successfully hack a robot, you can incite it to attack.
00065E64
3
44
When you successfully hack a robot, you can give it specific commands.
001ACF96
Nuclear Physicist
INT 9
1
You've learned to split the atom... and command it. Radiation weapons do 50% more damage and Fusion Cores last an extra 25% longer.
001D246F
2
14
Radiation weapons now do double damage and Fusion Cores last an extra 50% longer.
001D2470
3
26
Fusion Cores can be ejected from Power Armor like devastating grenades and Fusion Cores last twice as long.
001D2471
Nerd Rage!
INT 10
1
Genius. Is. ANGRY! When your Health drops below 20%, time slows and you gain +20 Damage Resistance and do 20% more damage while the effect lasts.
0004D886
2
31
You now gain 30 more Damage Resistance and do 30% more damage while Nerd Rage is in effect.
00065E37
3
50
You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. Kills you make while enraged restore some lost Health.
00065E38
Agility[]
Name
Attribute Rank
Rank
Character Level
Description
BaseID
Gunslinger
AGI 1
1
Channel the spirit of the Old West! Non-automatic pistols' accuracy is increased by 20%.
0004A09F
2
7
Non-automatic pistols are 40% more accurate and have 10% greater range.
0004A0A9
3
15
Non-automatic pistols now have 20% greater range and are 60% more accurate.
0004A0AA
4
27
Non-automatic pistols are now 80% more accurate and their attacks can disarm opponents.
0006FA1E
5
42
Non-automatic pistol attacks have a much better chance to disarm opponents, and may even cripple a limb.
00065E24
Commando
AGI 2
1
Rigorous combat training means automatic weapons are 20% more accurate.
0004A0C5
2
11
Your automatic weapons now have 40% more accurate and have 10% greater range.
0004A0C6
3
21
Your automatic weapons now have 60% greater accuracy and 20% greater range.
0004A0C7
4
35
Your automatic weapons are now 80% more accurate and gain a chance to stagger opponents.
0006FA24
5
49
Your automatic weapons now have a greater chance to stagger opponents.
00065E0D
Sneak
AGI 3
1
Become whisper, become shadow. You are 20% harder to detect while sneaking.
0004C935
2
5
You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps.
000B9882
3
12
You are now 40% harder to detect while sneaking.
000B9883
4
23
You are now 50% harder to detect while sneaking, and running no longer adversely affects stealth.
000B9884
5
38
Engaging stealth causes distant enemies to lose you.
000B9881
Mister Sandman
AGI 4
1
As an agent of death itself, you can instantly kill a sleeping person. Your silenced weapons do an additional 15% sneak attack damage.
0004B258
2
17
Your silenced weapons do an additional 30% sneak attack damage.
001D2490
3
30
Your silenced weapons now do 50% more sneak attack damage.
001D2491
Action Boy
AGI 5
1
There's no time to waste! Your Action Points regenerate 25% faster.
0004D869
2
18
Your Action Points now regenerate 50% faster.
00065DF5
3
38
Your Action Points now regenerate 75% faster.
xx034E7F
Action Girl
AGI 5
1
There's no time to waste! Your Action Points regenerate 25% faster.
0004D872
2
18
Your Action Points regenerate 50% faster.
00065DF6
3
38
Your Action Points regenerate 75% faster.
xx034E80
Moving Target
AGI 6
1
They can't hurt what they can't hit! Get +25 Damage Resistance and +25 Energy Resistance when you're sprinting.
0004DDEE
2
24
You now get +50 Damage Resistance and +50 Energy Resistance when you're sprinting.
001D2492
3
44
Sprinting costs 50% fewer Action Points.
001E0791
Ninja
AGI 7
1
Trained as a shadow warrior, your melee sneak attacks do 50% more damage.
0004D8A6
2
16
One-handed melee sneak attacks do 2x normal damage.
000E3704
3
33
Two-handed sneak attacks now also do 2x normal damage.
000E3705
Quick Hands
AGI 8
1
In combat, there's no time to hesitate. You can reload all guns faster.
000221FC
2
28
Reloading guns costs no Action Points in V.A.T.S.
001D2478
3
40
Quick and efficient. You gain 10 additional Action Points.
xx0296BE
Blitz
AGI 9
1
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly.
001D2451
2
29
The farther the Blitz distance, the greater the damage.
001D2452
Gun-Fu
AGI 10
1
You've learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond.
0004D881
2
26
In V.A.T.S. you do 50% more damage to your third target and beyond.
001D244F
3
50
In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond.
001D245C
Luck[]
Name
Attribute Rank
Rank
Character Level
Description
BaseID
Fortune Finder
LCK 1
1
You've learned to discover the Wasteland's hidden wealth, and find more cash in containers.
0004C942
2
5
You find even more cash in containers.
001ACF98
3
25
You find even more cash in containers.
001ACF99
4
40
You find even more cash in containers, and there is a chance of enemies exploding in a shower of money when you kill them.
00215CD4
Scrounger
LCK 2
1
You know just how to scavenge to keep the fight going, and find more ammunition in containers.
(Note: 20% chance)
0004A0B0
2
7
You find even more ammunition in containers.
(Note: 30% chance)
001ACF9A
3
24
You find even more ammunition in containers.
(Note: 40% chance)
001ACF9B
4
37
There is a chance to gain ammo when firing the last round in your clip.
001EB99C
Bloody Mess
LCK 3
1
+5% bonus damage means enemies will sometimes explode into a gory red paste. Watch out for flying eyeballs!
0004A0BB
2
9
You now inflict +10% damage in combat.
001D2453
3
31
You now inflict +15% damage in combat.
001D2454
4
47
When an enemy explodes, nearby enemies may suffer the same fate.
001F418E
Mysterious Stranger
LCK 4
1
A strange figure has been stalking you lately. This Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency...
0004C929
2
22
The Mysterious Stranger appears more often in V.A.T.S.
001D2493
3
41
The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled.
001D2494
4
49
The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled.
xx029B26
Idiot Savant
LCK 5
1
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your Intelligence, the greater the chance.
001D245E
2
11
You now randomly receive 5x XP from any action. The lower your Intelligence, the greater the chance.
001D245F
3
34
Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower your Intelligence, the greater the chance.
001D2460
Better Criticals
LCK 6
1
Advanced training for enhanced combat effectiveness! Criticals do 50% more extra damage.
0004D87A
2
15
Your criticals now do twice as much extra damage.
00065E03
3
40
Your criticals now do 2.5x as much extra damage.
00065E04
Critical Banker
LCK 7
1
You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. when you need it the most.
0004C91F
2
17
You can now save 2 Critical Hits, to be used in V.A.T.S. when you need them the most.
0004C920
3
43
You can now save 3 Critical Hits, to be used in V.A.T.S. when you need them the most. Banking a Critical has a chance to save an additional Critical.
0004C921
4
50
You can now save 4 Critical Hits, to be used in V.A.T.S. when you need them the most.
xx034E81
Grim Reaper's Sprint
LCK 8
1
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points.
0004D8A2
2
19
Any kill in V.A.T.S. now has a 25% chance to restore all Action Points.
00065E3E
3
46
Any kill in V.A.T.S. now has a 35% chance to restore all Action Points and refill your Critical meter.
00065E3F
Four Leaf Clover
LCK 9
1
Feeling lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter.
0004D895
2
13
Each hit in V.A.T.S. now has an even better chance of filling your Critical meter.
00065E20
3
32
Each hit in V.A.T.S. now has a very good chance of filling your Critical meter.
00065E21
4
48
Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter.
001D245B
Ricochet
LCK 10
1
What goes around comes around! An enemy's ranged attack will sometimes ricochet back and instantly kill them. The closer you are to death, the higher the chance.
001D247C
2
29
There's an increased chance that an enemy's shot will ricochet back and kill them.
001D247D
3
50
When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled.